約 5,290,274 件
https://w.atwiki.jp/dooronron/pages/16.html
"False Media" [Chorus] America s lost somewhere inside of Littleton Eleven million children are on Ritalin That s whay I don t rhyme for the sake of riddlin False media, we don t need it, do we? Pilgrims, Slaves, Indian, Mexican It looks real fucked up for your next of kin That s why I don t rhyme for the sake of riddlin False media [Black Thought] If I can t work to make it, I ll rob and take it Either that or me and my children are starving and naked Rather be a criminal pro than to follow the Matrix Hey it s me a monster y all done created I ve been inaugurated Keep the bright lights out of our faces You can t shake it, it ain t no way to swallow the hatred Aim, fire, holla about a dollar, nothin in sacred We gone pimp, the shit out of nature Send our troops to get my paper Tell em stay away from them skyscrapers Ain t long for you get y all acres I ma show em who s the global gangster Sentence me to four more years, thank you I ma make you feel a little bit safer Because it ain t over See that s how we get your fear to control you But ain t nobody under more control than the soldier And how could you expect a kid to keep his composure When all sorts of thoughts fought for exposure again [Chorus 3X] America s lost somewhere inside of Littleton Eleven million children are on Ritalin That s whay I don t rhyme for the sake of riddlin False media, we don t need it, do we? Pilgrims, Slaves, Indian, Mexican It looks real fucked up for your next of kin That s why I don t rhyme for the sake of riddlin False media, we don t need it, do we [repeat 4X] "Game Theory" (feat. Malik B) [Chorus A 4X] This is a game I m your specimen You ve got to let me know baby So I can go, I d have to fake it I could not make it You could not take it [Black Thought] Yeah, where I ma start it at, look I ma part of that Downtown Philly where it s realer than a heart attack It wasn t really that ill until the start of crack Now it s a body caught every night on the Almanac Rock bottom where them cops gotta problem at Where them outsiders getting popped for they wallet at I had nothin but I made somethin outta that Now I m the first out the limo like Charlie Mack From 215 it s him the livest one And he s representin Philly to the fullest Blacks the realest You can t touch him and not for nothin If you bout hip hop then you gots to love it If not then fuck it I m still handlin Smokin more reefer than Redman and them damaging MC s And my name s Rick Gees you endangered species For what I do I m about to up the fees I m paperchase motivated I ain t the one to play with These cats get set ablaze You can t have it y all way but I d rather parlay Just smoke og and get cabbage all day The way thought play causes your main thing to say Your style so splendid you bout your business You arousing my interests You sharper than a Shogun You know the way it go, huh, game know what I m talkin bout [Chorus B] Hus, that s short for hustlers We Black Inc Raw Life productions Tryin to find our spota amongst the ruckus And be sucker free, flea chumps and busters Man yeah, Get em hus, get em hus, get em hus [Black Thought] Hey yo I m tryin to get it at any cost so it s no remorse When I m blastin off like you been askin for it When Black step in the door all hats is off Your hands up in the air goin back and forth I m about ready for a classic massacre I ll make it hotter than when Shaft in Africa Jump outta a black Porshe huffin a fat cigar Night ridin on em like my last name Hasselhoff Voted unlikely to succeed cause my class was full Of naysayers, cheaters and thieves All it gave me was a good enough reason to leave And put the writing on the wall for y all to read it and weep Cause I m the force of the Lord, the rage of hell You d rather head for the hills and save yourselves My Man rip drums like He ringin the bells The King of the Realm you seen Him do His thing in a film Come on [Chorus B] [Malik B] Dreams when M16 s with infrared beams Blowin up presidents cribs with cans of kerosene Highjack the limousine with a strategic routine Then blast my enemy, head for the Caribbean Militant guerilla camp is ready for war Lay your corner face down, place down your jewels cash and four four When I score prepare for toture Fuck around and make your town Warsaw I m from Illadel the land where the killas dwell My technique is to ambush you guerilla style My instinct is of a killer whale bang you up from head to toe With lyrics I pack like a nine millimal My types subliminal mentality switched to criminal Importing heroin internash from Senegal A soldier takes a stripes from a general Used the mike of iron or lead You choose your mineral [Chorus A] "Don t Feel Right" [Chorus] It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I don t feel it no more Things don t feel right over here Lately I ain t been seein clear It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more Seems to me nowadays things have changed I don t know if I feel the same [Verse 1 - Black Thought] Yo, in the land of the unseen hand, and hold trouble Theorize your game, it s difficult to roll a double The struggle ain t right up in your face, it s more subtle But it s still comin across like the bridge and tunnel vision I try to school these bucks, but they don t wanna listen That s the reason the system makin its paper from the prison And that s the reason we livin where they don t wanna visit Where the dope slang and keep swayin like Sonny Liston The money missin and there s mouths to feed Yet the brain kickin , thinkin of a thousand things Remember back in the days, when the kitchen had eggs And pancakes, thicken and greens and Kool Aid When the fridgerator naked then the cupboard is bare People got to strip naked, stick em up in the air Wasn t lies when they told you wasn t nothin to fear Somethin don t feel right out here, nahmsayin ? Check it out [Chorus] It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I don t feel it no more Things don t feel right over here Lately I ain t been seein clear It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more Seems to me nowadays things have changed I don t know if I feel the same [Verse 2 - Black Thought] Look, my eyes open cause I m really a rocksmith And when inviting me thoughts, I m really unboxin My main adversary in this silly concoction Freeze your face like bosilium toxin If you ain t tryin to get popped, then give me a option Helicopters choppin from Philly to Compton The Jones is the richest since the Smiths the Johnson s If you ain t sayin nothin , you a system s accomplice It should play with your conscience, do away with the nonsense I m overseeing anything within my circumference This ain t a press junket, I ain t seekin responses I stand where the people got the heat in they pocket You mesmerized by the calm nonchalant-ness I spit a dart, rub on some John Hitchcock shit If you ain t speakin your life, your rhyme s adopted If it don t feel right, then stop it, you nahmsayin ? [Chorus] It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I don t feel it no more Things don t feel right over here Lately I ain t been seein clear It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more Seems to me nowadays things have changed I don t know if I feel the same [Verse 3 - Black Thought] Yo, field you work in, weapon producin Natural disaster got the planet in a panic We all gots to make that livin Sex, drugs, murder, politics and religion Forms of hustlin , watch who you put all your trust in Worldwide, we coincide with who sufferin Who never had shit and ain t got nothin But most strugglin , and make you wanna run up in the ma fuckin With hots on for a piece of the cake back I can t work for it, I can certainly take that I m fired up, thinkin about the payback, except You fuck around and be a enemy of the state, black Ill, but that d be too real for TV It s crazy when you too real to be free If you ain t got no paper then steal this CD Listen man, I ll let you know how it feel to be me, it don t feel [Chorus] It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I don t feel it no more Things don t feel right over here Lately I ain t been seein clear It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more It don t feel right, it don t feel right It don t feel, it don t feel, I can t feel it no more Seems to me nowadays things have changed I don t know if I feel the same "In The Music" (feat. Malik B, Porn) [Black Thought] Yeah, I m from the illest part of the Western Hemisphere So if you into sight seein don t visit there It s somewhere between Jersey and Delaware Philly never scared and them niggaz ain t timid there Them young triggers lose lives by the minute there It might start but the fight never finish there They all fucked up tryin to get the gingerbread A few stacks be the price for a nigga s head Cops and robbers, cowboys and indians Clips and revolvers and George s and Benjamin s A celebration of the loss of your innocence To you old self you ve lost any resemblance They say the city make a dark impression The youth just lost and they want direction But they don t get the police, they get the protection And walk around with heat like Charlton Heston, man [Chorus 2X] It s in the music, turn it up let it knock Let it bang on the block til the neighbors call the cops The cops gone come but they ain t gone do shit They don t want no problems, what are y all stupid It s all in the music [6X] [Malik B] It s kinda ill how we grip these bitches in the Bonneville It s kind of a thrill, my mind it will spill, my nine it will kill Of course bro like crossbow, I bring the force though Hittin your guts splittin your torso It s colder than the North Pole livin unlawful I m giving you a jawful Of somethin awful Yo my theoretic is leaded, Will come and set it The shit bang and leave you diabetic for paramedics I spit flames and get dames to get change With pitbull bark and lock the shock Don t bother me Och, don t you dare lie to me Och I don t know, who s this nigga that you try to be Och Benefit of doubt had me think you in it for clout Big shit, send it for route and finish him out Joints stiff from rigor mortis While we swimmin in waters, women with daughters Will have us niggaz sinnin with orders [Chorus 2X] "Take It There" Stand up, stretch for the stars Get somebody else involved right next to ya Y all elected me to keep it so fresh for ya Just cause I make it possible for the rest of ya To just take it there come on and Get your head ringin from the sting of the snare Spine tingle elevating every singular hair All the way from South Philly on a wing and prayer And still bringin it yeah [Chorus] C mon take it there C mon take it there Let s take it there C mon take it there I m from the side of town Where shots get sprayed around Where the expectancy rate be twenty-eight around Downtown battleground where cops parade around Have your whole view of life beyond jaded How everybody sick of breaking down, tryin a make it out Hand over fist the only way to get the paper down People tired of gettin pushed around, gettin gangsta now Discipline the only way to bring some kinda change around Chain cirgarette smokin with bad nerves And brothas with bad lungs from smokin mad herb Whoever in the dark is unseen and heard Let s submerge, I can feel something close we on the verge Talkin bout, to my street sweepers, hotel housekeepers And my people spillin this out through jail house speakers Some people rather use than might than use heaters Some people rather lose they life than lose freedom For real [Chorus] [poem interlude] Society s time bomb laying dormant Our peopledisenfranchised for the free world Oil for food but they still hungry No democracy They said one vote equals one voice But he told you if he can t work to make it He ll rob to take it The villains Abandoning the planet and the people Another hot summer yo, they bout to flood the prisons This ain t no do diddley, it s a do somethin Flash light, red light, proceed ahead right Straight into them headlights, you get your head right Head right get a third strike, hit the turnpike Life quicker than spliff that wouldn t burn right Make you wanna holla bout it It ain t no doubt about it Every now and then you gotta stand up and shout about it And I ll be shoutin it to, as if a shout ll count Yo they got accountin to do, reamount the ballot The shit more puzzlin than a jigsaw Raw pitbulls hustlin through the pitfalls Some of y all toys let the laughter rip roar Heart felt truth in every lyric I spit forth Raise up time to lift off Written on a lega pad, poetry that sizzle the clip board My og, my homey who taught me deal Said in prayer that s the only time you should ever kneel And that s real, I m a take it there "Baby" [Black Thought] Slow down when you re hitting them corners Fuck around, spill this gnac on my two hundred dollar suit (stop being a backseat driver man) (turn him up) Your ma don t like to jitterbug, said this unholy music Hip hop just so ridiculous, everything sounds so confusing Nowadays ain t nothing like it was, one thing that showed the blues Is this system so mysterious, can t let that stop the movement Can t get no satisfaction, they all laughing, glad it s happening All wings hot for the main attraction Acting a fool with a lust for action Young girl caught in a crime of passion Sitting there crying in designer fashion Didn t blow, didn t have time for asking Somebody call for the ambulance, girl [Hook] Baby, baby, baby Baby let me live, please girl let me slide Baby, baby, baby Baby if you let me go, I swear I ll change, just change your mind Your old man don t like to jitterbug, said this old dirty music Hip hop just so ridiculous, them stories too confusing Nowadays he ain t loving you like he was And you ain t there just for using Could have sworn that was him with another girl And they wasn t out just for cruising Can t get no satisfaction He out late nights, probably smashing Leaving a trail like Charlie tracks Or the train on the ground, downtown Manhattan Everybody seen him run around and you bound to catch him The condoms, you found and asked him, was all this just for practice? He didn t realize what he had Now your heart got fractured girl [Hook] Baby, baby, baby Baby, baby, baby "Here I Come" [Chorus 2X] He said yeah You better come out with your hands up We got you surrounded I m in the back Changin my outfit He said blink We gonna send the hounds in I said wait Cause here I come Here I come Here I come You boys get ready Cause here I come Here I come Here I come [Verse] I m soul brother one hunted How much charisma Could another one stomach If I be the prisoner then I wasn t more cunning Or wise If I come outside I m not running Stone lone wolf of the pack The unwanted I really got nothin to hide I m bout cuttin Go out in a blaze Wouldn t pop one button I m a murk half hurt leave the cop dogs huntin The pretty black one in the group The smooth villain under fire Cause I m pennin the words that move millions Slide right in front of your eyes true brilliance It s a new bad boy on the rise Who feelin it New true skill in it Y all the roots still in it Ready plus willin it s all the true killer shit You know we got them Involved We too diligent They say the music is strong and too militant [Chorus] Yo Black Inc raw life In this whatumacallit Weed smokin junkie alcoholic One foot in the grave One foot in the toilet Still I m onstage In front of an audience Disturbing the peace And the local ordinance My eta I ll arrive by morning Money long like the arms on Alonzo Mourning Vampire chicks suck blood Dusk to dawnin Waitin to catch me sleep But I m not yawnin They in the vip At the garden They gon jump me When I stop performing I got something for them Behind the organ I always roll deep With my squadron The sheriff out front Gonna sic the dogs in That nigger talkin bout he got warrants [Chorus] I m in the darkness Heartless Fuck you regardless Move with hardness Y all just pressin charges It s often injury Floss and force my entry This peninitentiary Knockin niggers for centuries It s elementary Like KRS and evidently Incidents They all stress I m lawless That s my problem Evolve And never solve them Chill in Harlem Bang you Bring you stardom You full of boredom Bastard you been aborted Bring your neck out Bring the tech out Absorb it See you check out And then step out The orbit Blow your flesh out Till I m fressh out my torment Street apostle Pop shit Preach the Gospel Still I m hostile Sippin a duece When possible Turn into a monster Grouchy Gimme the Oscar Hit you like vodka Then screech off in a Mazda "Long Time" [Chorus] Oooh It s been a long time Since I been back around the way It s been a long time Let it spin let spin let it spin Since I been back around your way It s been a long time Long time long time [Verse] [Black Thought] Struck by the luck of the draw Real life preservation What I m hustling for My name black thought The definition of raw I was born in South Philly On a cement floor I had nothing at all Had to knuckle and brawl They swore I d fall Be another brick in the wall Another life Full of love That lost That s silly This Philly Y all really ain t stoppin The boy with the pen Like Willie On top of the hall Pure soul is what the city Most popular for Hear the tones That will ease you Smooth As Bunny Sigler s soundtrack Keepin your head boppin and all It s something in the water Where I come from They used to sing it on the corner Where I come from Making somethin outta nothing Because everybody fifty cents From a quarter Where I come from Yeah The streets ain t timid But I feel at home in it Gotta see a couple people I ain t got at In a minute Yeah You can take a brother outta South Philly Can t take it outta him really I forever represent it And it s [Chorus] [Peedi Peedi] Live and dirvet I don t need no mic check Remember mommy told me You ain t write that It started in the bathroom taking a dump Listening to Ultramagnetic Ego tripping you won t Pressure my word I m the urban vision Of you chump Stomped on a different ground Sound second to none Synthesizers tweet To improvise your feet I calculated every lyric to arrive on a beat It s free Come get high on me Before a nine millimeter shell Hit my pelle pelle In the p Yeah It s somethin in the water Where I come from They used to sing it on the corner Where I come from Making somethin outta nothing Because everybody Fifty cents from a quarter Yo Where I come from It s just a natural reaction For crack to make it happen Let the pen ink sink Into the paper of the pad Think back When I was younger Ghetto could have took me under Young Peedi can t mess with North Philly Never had You don t know about me You ain t stroll my streets Look familiar I feel ya Longtime no see [Chorus] [Black Thought] Uhh Clap somethin But whatever you clap Clap to the record spinnin While I m takin you back To the top paper era Baby big on that Picture the pool room Where the money getters was at And street people With feather in the cap Or their bossolino Pullin paper As if it s a small casino I was a young boy Sweepin the floors And runnin to stores But all those old heads Woudl talk to me About the way To clutch the eagle On a buck and truck And if I m down How to get back up Just survival kid And it s a struggle worldwide I m positive Shit the ghetto might as well Be the Gaza Strip You know where all the monsters is Street walkers You don t see no consciousness I m coming back to where The core of the problem is We on the job again Y all know what time it is "Livin In A New World" (feat. John-John) [Intro / Chorus John-John repeat 2X] Turn up the boombox, put on your hightops Come on outside, today s gon be the day we Start livin in the new worrrld [Black Thought] Yo, they got high-powered lenses on the cameras outside It ain t nowhere to run it ain t hardly nowhere to hide They hear you when you whisperin so try to keep quiet You don t even realize that youse a twinkle in the all, seein eye From the time you in the bar gettin high To havin conversations on your phone through the wire You can drive but it s definitely footage of your ride Livin in this day and time, it s a funny kind of vibe From the corners of the ceiling feel its eyes in back of me I couldn t tell you why I think they constantly after me Maybe it s cause the news put it to me so graphically How niggaz don t obey no laws, not even gravity boy No benefit of doubt he had to be from He from the corner where they known to get they casualty on Another day another scene to perform, spotlight him on Friday Come and lock him up Saturday morn, c mon "Clock With No Hands" [Black Thought] Yeah, sitting in the staircase, holding back tears Looking over mad years worth of photographs Pictures of some places I ain t never going back Some people I used to love, why I ain t show them that? The skies was overcast, when I was sober last My head is spinning, couldn t tell you if it s slow or fast It s starting to get too clear, I got to go and grass To y all it s a shame but life is what we know it as Waiting, navigating the plot, without plans In the car, it s hard to read as a clock with no hands How your man s goin get up and stop with no yams All it take is one break, it could pop the program Whether sinning or not, my back bending like I m sentenced a lot I feel some brothers is beginning to plot It might have been a close friend I forgot Who started up and ain t remember to stop I bet these niggaz going remember the shop [Hook] People think that I m crazy, just cause I wanna be alone You can t depend on friends to help you in a squeeze We all deal with shit on our own And sometimes the beef can grow, get out of hand Yeah, you know it gets full blown I never said that you mean the world to me Maybe it s best that you never know Yo, I m like Malcom out the window with the weapon out Searching for somehow to find a minute or the second now Precious time is money that I ain t got to mess about Need it from the horse s mouth or from my eye with less account Lessons with my back to the wall, scoping my session out Stay a little edgy at times when I ain t stressing bout Haters don t know shit about me, they the ones that talk shit Those that love me send it out, so I ain t got to force quit Cause I m doing better now, don t mean I never lost shit I was married to a state of mind and I divorced it, man I m from where brothers moving product from the porches People locking their doors, clutching to their crosses The block hot by the law, there ain t too many choices So what I do is for y all, there ain t too many voices left I watch my back, and watch my step And I might forgive, but I will not forget come on [Hook] Yo, living in turbulent times The blind leading the blind Some call it evolution, some say intelligent design You say you want a revolution, you out of your mizind Your sons destitute, and their pops all in the prison My man s back in the jam, he like the back of my hand He just attracted to scam, he right back in the can I never sleepwalking, you dig You get your shuteye I m on the first thing in, I m leaving on the red-eye My brother back in rehab, just had another relapse But fin himself, it s been like he s been fighting an energy Half telling me nobody true when they pretend to be that So closer than friends, that s where I keep my enemy at To many parties concerned, it s time to live it and learn Until we re able to grow, forever bridges we burn My thoughts free as a bird, that s just about to emerge And every action is heard, it speaks louder than words, yo "Atonement" (feat. Jack Davey) [Intro / Chorus Jack Davey - singing] As I wait for atonement Trapped in the heat of the moment Feelin like I can t control it As I wait for atonement Trapped in the heat of the moment [Black Thought] Uh-huh, feelin the steam from the cauldron With tension runnin deep as the ocean Many are called, but so few are chosen As I go through the motions, of medication uppin my dosage Bangin Earth, Wind Fire "Devotion" as I admire the focus Takin the city with a grain of salt Where they tastin foul, chase it down, with the latest malt - liquor Roll and hit it, knife did it, hope you got some smarts wit chu Hope you got some heart it ain t no stoppin when it start - nigga Feel somethin bigger got a hold on me And I ain t trippin not a Bobby Brown, lippin with my nose runnin Basically I had two, options I just chose one And then got ghost, like my picture was on a most wanted Coast to coast, from L.A. to Chicago Now I m faced, with the weight of survival, plus the taste From the way I been lied to while the preacherman spittin his gospel I can win if I try to
https://w.atwiki.jp/wow-databank/pages/79.html
{{Classnav}} Shaman are jacks-of-all-trades, able to use a combination of ranged spells, short range shocks, heals, melee weapons, and their Shaman Totems|totems which can provide all kinds of utility. ==Abilities Table== スペル名の色が属性を表します。 Nature Physical Fire Frost Standard Abilities=== タレントに関係なく必ず取得できるアビリティ一覧。 Ability Level Type Description Healing Wave 1 Heal 味方ターゲットを回復させる Lightning Bolt 1 Damage 魔法ダメージを与える(Rankに応じてmin13~max467程度) Rockbiter Weapon 2 Weapon Buff スペルを使用した武器のDPS(ダメージ/秒)を増やす。効果時間:30分 Earth Shock 4 Shock Spell 目標に一定ダメージを与える。さらに、詠唱を中断させ、同属性のスペルを2秒間詠唱不可とする。 Stoneskin Totem 4 Earth Totem トーテムを設置します(射程:20yard、出現時間:2分)効果:範囲内のパーティメンバーに対する近接ダメージを軽減する Earthbind Totem 6 Earth Totem トーテムを設置します(射程:10yard、出現時間:45秒)範囲内の敵の移動スピードを遅くし,Stealthを暴く Lightning Shield 8 Shield 攻撃を受けた際にダメージを攻撃者に与える。効果時間:10分or3回発動 Stoneclaw Totem 8 Earth Totem Taunts and sometimes stuns enemies. Flame Shock 10 Shock Spell Short range instant cast nuke with a DoT effect. Shared cooldown with all other shocks. Flametongue Weapon 10 Weapon Buff A self weapon buff which adds fire damage. Searing Totem 10 Fire Totem A sort of smart fire DoT. Strength of Earth Totem 10 Earth Totem Increases the strength of party members within 20 yards for 2 min. Ancestral Spirit 12 Resurrection The normal out-of-combat Rez. Fire Nova Totem 12 Fire Totem Low AoE fire damage with a cooldown. Purge 12 Debuff Remove 1-2 buffs from an enemy target. Cure Poison 16 Heal Cure 1 poison effect on the target. Tremor Totem 18 Earth Totem Periodically remove Fear, Charm and Sleep effects from party members within 20 yards. Lasts 2 min. Frost Shock 20 Shock Spell Instant cast short range nuke, which also slows the targets movement speed to 50%. Also causes a high amount of threat. Shared cooldown with all other shocks. Frostbrand Weapon 20 Weapon Buff Adds a frost proc chance to the shamans own weapon which causes additional frost damage and slows the target s movement speed to 75% for 8 sec. Ghost Wolf 20 Travel Spell 40% speed increased travel form, only usable outdoors, but also in combat. Healing Stream Totem 20 Water Totem Small AoE heal over time for 2 min. Lesser Healing Wave 20 Heal Quick cast "small" heal. Cure Disease 22 Heal Cures 1 disease on the target. Poison Cleansing Totem 22 Water Totem Remove 1 poison effect from all party members within 20 yards every 5 seconds. Lasts 2 min. Water Breathing 22 Buff Allows the target to breathe underwater for 10 min. Frost Resistance Totem 24 Fire Totem Increase frost resistance of all party members within 20 yards for 2 min. Far Sight 26 Utility Changes the caster s viewpoint to the targeted outdoor location. Magma Totem 26 Fire Totem A limited AoE DoT Mana Spring Totem 26 Water Totem This totem regenerates Mana for all party members for 1 min. Fire Resistance Totem 28 Water Totem Increase Fire Resistance of all party members within 20 yards for 2 min. Flametongue Totem 28 Fire Totem Buff all party members melee weapons with additional fire damage for 2 min. Water Walking 28 Buff Allows the friendly target to walk across water for 10 min. Astral Recall 30 Travel Spell The same effect as a hearthstone (to the same destination too), with 15 min cooldown. Grounding Totem 30 Air Totem Absorbs one harmful spell cast at party members every 10 sec. Is destroyed by the first damaging spell it absorbs. Lasts 45 sec, has 15 sec. cooldown. Nature Resistance Totem 30 Air Totem Increase Nature Resistance of all party members within 20 yards for 2 min. Reincarnation 30 Resurrection Self-rez, usable once per hour. Windfury Weapon 30 Weapon Buff The shamans melee weapon gains a 20% chance to deal additional damage equal to two extra attacks with X extra attack power on each hit. Lasts for 30 minutes. Chain Lightning 32 Damage Ranged nuke with a casting time which can hit up to three enemies (with reduced damage on each target after the first one). Windfury Totem 32 Air Totem Buff all party members melee weapons with a 20% chance to gain an additional attack with additional attack power on each melee hit for 2 min. Sentry Totem 34 Air Totem Allows the shaman to switch his point of vision to the totem s location for 5 min. Windwall Totem 36 Air Totem Reduce ranged damage for party members within 20 yards for 2 min. Disease Cleansing Totem 38 Water Totem Remove 1 disease effect from every party member within 20 yards every 5 seconds for 2 min. Chain Heal 40 Heal Heals up to three friendly targets. Each jump reduces the effectiveness of the heal by 50%. Grace of Air Totem 42 Air Totem Increase agility for all party members within 20 yards for 2 min. |Tranquil Air Totem|50|Air Totem|Reduce the threat caused by all party members within 20 yards by 20% for 2 min. |} ===Talent Granted Abilities=== Rank 1 in these abilities is only unlocked by purchasing them from the appropriate Talent tree. Ranks 2 and beyond can then be purchased from the Shaman Trainer as normal. ====Elemental==== {|class="darktable sortable" !width="100px"|Ability|Requirements|Type|Description| Elemental Mastery Elemental 30Elemental Fury 1 Buff When activated, this spell makes your next Fire, Frost, or Nature damage spell free of mana cost and grants it a 100% critical strike chance. |Totem of Wrath|Elemental 40Lightning Overload 5|Fire Totem|Summons a Totem of Wrath with 5 health at the feet of the caster. The totem increases the chance to hit and critically strike with spells by 3% for all party members within 20 yards. Lasts 2 min. |} ====Enhancement==== {|class="darktable sortable" Ability Requirements Type Description Dual Wield Enhancement 30 Passive Allows the shaman to dual wield one handed weapons. Stormstrike Enhancement 30 Buff Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec. Shamanistic Rage Enhancement 40 Buff Gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. Lasts 30 sec. ====Restoration==== Ability Requirements Type Description Nature's Swiftness Restoration 20 Buff When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell. Mana Tide Totem Restoration 30Restorative Totems 5 Water Totem Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 6% mana every 3 seconds to group members within 20 yards. Earth Shield Restoration 40Nature s Blessing 3 Shield Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged and causing melee attacks to heal the shielded target for X. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time. ===Burning Crusade Abilities=== Note The following are from [http //www.worldofwarcraft.com/info/classes/bc-shaman/spells.html here] Ability Level Type Description http //www.wowwiki.com/Water_Shield Water Shield 62 Shield The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 95 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. http //www.wowwiki.com/Wrath_of_Air_Totem Wrath of Air Totem 64 Air Totem Summons a Wrath of Air Totem with 5 health at the feet of the caster. Party members within 20 yards of the totem have their magical damage and healing from spells and effects increased by up to 101. Lasts 2 min. http //www.wowwiki.com/Earth_Elemental_Totem Earth Elemental Totem 66 Earth Totem Summons an elemental totem that calls forth a greater earth elemental to protect the caster and his allies. Lasts 2 min. http //www.wowwiki.com/Fire_Elemental_Totem Fire Elemental Totem 68 Fire Totem Summons an elemental totem that calls forth a greater fire elemental to rain destruction on the caster s enemies. Lasts 2 min. http //www.wowwiki.com/Bloodlust Bloodlust 70 Party Buff Horde Only Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 seconds. http //www.wowwiki.com/Heroism Heroism 70 Party Buff Alliance Only Increases melee, ranged, and spell casting speed by 30% for all party members. Lasts 40 seconds. ==Abilities by Type== ===Ranged Damage=== ====Long Range==== Shaman have two long range attack spells (30 yards range), the single target Lightning Bolt and the multi-target Chain Lightning. Lightning bolt is good for pulling and taking out a runner. ====Short Range==== The 3 Shock spells have a 20 yards range and provide good burst damage during a fight. Earth Shock is useful because it interrupts spell casting. Frost Shock slows the enemies which allows you to catch people running away or slow down attacker coming at you (this is the shaman s best kiting spell), it also causes extra threat, making it great for pulling mobs off of casters. A single Flame Shock does more damage than either Earth Shock or Frost Shock. However, the damage is spread out over 12 seconds (this is the shaman s only DoT spell). ===Weapon Buffs=== Rockbiter Weapon gives a straight bonus to the weapon s dps. Rockbiter is the only weapon enchant that functions while in Ghost Wolf form, because it is not a "weapon proc". Flametongue Weapon adds slightly less damage than its peers, but it is a good choice for increasing damage consistently against foes with high armor or frost resistance. It also benefits from spelldamage gear and, for certain (typically elemental caster) setups, can provide superior DPS with a fast weapon. Frostbrand Weapon provides superior (though less consistent) DPS when compared with Flametongue. It also slows enemies when it procs, though most consider this to have marginal utility considering the availability of Frost Shock. Windfury Weapon gives a 20% chance of 2 extra attacks with greatly increased attack power. While this can give inconsistent damage, it can also provide impressive results if the additional attacks score critical hits. Beware, Windfury crits can cause high amounts of threat and can easily steal aggro in group battles. Which buff to use is a matter of preference and situation. Rockbiter provides consistent damage, Windfury delivers the highest burst damage (for nearly instant kills in PvP), Frostbrand produces a limited snare effect basically for free, and Flametongue delivers constant damage regardless of opponents armor. Dual-wielding shamans apply buffs to each weapon separately. Procs from offhand weapon buffs suffer the usual damage penalty. See the article of Windfury Weapon for quirks about dual-wield buffing. ===Healing=== Shaman have three types of healing spells. Healing Wave is big, slow and relatively mana-efficient heal. Lesser Healing Wave is quick and less efficient. Chain Heal is an AoE heal of sorts. When a shaman puts enough points in the Restoration tree, he can become a full-fledged healer. Shaman can also Cure Poison and Cure Disease (singularly or with group-affecting totems). ===Totem=== Totems fall into several different categories. For more, go to Shaman Totems. ====Damage==== Searing Totem is a single target damage totem. Fire Nova Totem does a single AoE attack to all nearby. Magma Totem surrounds itself with an AoE DoT effect. None of these totems cause substantial amounts of damage. ====Buff==== Stoneskin Totem, Strength of Earth Totem and Grace of Air Totem all provide a direct buff to party member stats. Flametongue Totem and Windfury Totem each provide a limited version of the self-weapon buffs to the party. Grounding Totem, Tranquil Air Totem, Windwall Totem, Tremor Totem, Frost Resistance Totem, Fire Resistance Totem and Nature Resistance Totem each provides protection against some adverse effect. The resistances are not cumulative with the resistance gain from a druid s Mark of the Wild. Wrath of Air Totem provides a plain bonus to spell damage and healing. ====Debuff==== Earthbind Totem and Stoneclaw Totem debuff the enemies by slowing them down and distracting them, respectively. ====Healing==== Healing Stream Totem and Mana Spring Totem increase the regeneration rate of health and mana respectively. The Poison Cleansing Totem and the Disease Cleansing Totem remove those effects from party members. image shaman_spell_damage2.gif|thumb|Damage-based Shaman spells, displayed as damage-per-mana-point.Image Shaman_damage_crits.gif|thumb|The same graph, but with Crit values displayed as well. {{SpellFooter|Shaman}} Category Shaman Abilities
https://w.atwiki.jp/reflec_beat/pages/221.html
limelight world DWPはpop n 14 FEVER!の「High School Love」を歌っていたアーティスト またMUSELINKSの情報より,beatmania IIDX 12 HAPPY SKYの「Catch Me」やbeatmania IIDX 16 EMPRESSの「CaptivAte 2 ~覚醒~」などのボーカルを担当したERi氏の別名義 BASIC MEDIUM HARD Level 3 5 8 Objects 214 270 390 BPM 160 TIME 1 55 Artist DJ YOSHITAKA feat.DWP Version limelight 解禁方法 コレットクライミングでlimelight山の1回目をゴールすると解禁 動画 YouTube 【HARD】 赤サイド SC1335 AAA+ FC DEFAULT1 (PLAYER TNDR(7)) ニコニコ動画版 【HARD】 赤サイド SC1287 AAA FC (PLAYER MURASAKI) ニコニコ動画 【MEDIUM】譜面確認用(5 30~) 【HARD】 赤サイド SC1336 AAA+ FC CLAP (RBplus ver) 攻略 赤はリズム難で詐称気味かな -- 名無しさん (2011-11-18 00 59 12) [HARD]ちょうどいい8って感じの譜面。歌詞がない、3TOPが絡んでくるところが難所といえば難所 -- 名無しさん (2011-11-29 00 52 47) 歌のある部分が易しいので、クリアだけなら容易。スコアのためには3TOPが絡む前間奏の押し順とリズムを叩き込む必要がある -- 名無しさん (2011-12-05 23 17 29) [HARD]譜面自体は素直なリズム押し、3TOPが難所でスコア難。 -- 名無しさん (2012-06-18 23 58 50) [HARD]インスト箇所の密集地帯2つで如何に繋ぐかがフルコンないし鳥+の鍵 詐称クラスは言い過ぎだが、8の中ではフルコンはやや難しめか -- 名無しさん (2013-02-22 18 59 36) 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。
https://w.atwiki.jp/darkbasic/pages/29.html
WORLDコマンド コマンド 構文 LOAD BSP LOAD BSP PK3 Filename, BSP Filename DELETE BSP DELETE BSP SET BSP CAMERA SET BSP CAMERA Camera Number SET BSP CAMERA COLLISION SET BSP CAMERA COLLISION Collision Index, Camera Number, Radius, Response SET BSP OBJECT COLLISION SET BSP OBJECT COLLISION Collision Index, Object Number, Radius, Response SET BSP COLLISION THRESHHOLD SET BSP COLLISION THRESHHOLD Collision Index, Sensitivity SET BSP COLLISION OFF SET BSP COLLISION OFF Collision Index SET BSP CAMERA COLLISION RADIUS SET BSP CAMERA COLLISION RADIUS Collision Index, Camera Number, X, Y, Z SET BSP OBJECT COLLISION RADIUS SET BSP OBJECT COLLISION RADIUS Collision Index, Object Number, X, Y, Z SET BSP COLLISION HEIGHT ADJUSTMENT SET BSP COLLISION HEIGHT ADJUSTMENT Collision Index, Height SET BSP MULTITEXTURING ON SET BSP MULTITEXTURING ON SET BSP MULTITEXTURING OFF SET BSP MULTITEXTURING OFF PROCESS BSP COLLISION PROCESS BSP COLLISION Collision Index MAKE TERRAIN MAKE TERRAIN Terrain Number, Heightmap Filename DELETE TERRAIN DELETE TERRAIN Terrain Number POSITION TERRAIN POSITION TERRAIN Terrain Number, X, Y, Z TEXTURE TERRAIN TEXTURE TERRAIN Terrain Number, Image Number BSP COLLISION HIT Return Integer=BSP COLLISION HIT(Collision Index) BSP COLLISION X Return Float=BSP COLLISION X(Collision Index) BSP COLLISION Y Return Float=BSP COLLISION Y(Collision Index) BSP COLLISION Z Return Float=BSP COLLISION Z(Collision Index) TERRAIN EXIST Return Integer=TERRAIN EXIST(Terrain Number) TERRAIN POSITION X Return Float=TERRAIN POSITION X(Terrain Number) TERRAIN POSITION Y Return Float=TERRAIN POSITION Y(Terrain Number) TERRAIN POSITION Z Return Float=TERRAIN POSITION Z(Terrain Number) GET TERRAIN HEIGHT Return Float=GET TERRAIN HEIGHT(Terrain Number, X, Z) GET TOTAL TERRAIN HEIGHT Return Float=GET TOTAL TERRAIN HEIGHT(Terrain Number)
https://w.atwiki.jp/wicwiki/pages/57.html
mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide1.myTextソ連軍は我々に奇襲をかけてきた。およそ4か月もの間、アメリカは戦火にみまわれ何が起こっていたのか理解できなかった。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide2.myText砲弾が人々がいるシアトルの道の上に降り注ぎ、受け入れようのないショックに気絶する人々が大勢いた。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide3.myTextテレビでは戦争を取り上げたが、それは全体しかとらえていない。 オフィスが粉々に砕け、車がまるで捨てられたグローブのように飛び、あなたの友人が血まみれに引き裂かれ 道の上に倒れているのを想像してみなさい。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide4.myTextそれは実際に悲劇の1989年にシアトルで起こったことだ。陸軍はヨーロッパや他の場所で戦い、海軍は我々を侵略から守っていただろう。しかし打ち破られ、彼らの策略の前に侵攻を許してしまったのだ。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide5.myTextだが最初のソ連軍が上陸したとき、一部は決死の防衛を試みた。我々は戦いなしに諦めることはできなかったのである。 mySinglePlayerData.mySinglePlayerMissionStats.myLoadingBriefing.myLoadingSlides.slide6.myText empty mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myDescriptionRecon the harbor mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myLongDescriptionAn assessment of the strength and disposition of the enemy is needed. Move to the docks and check out the area. It has been marked on your maps.\n\nTo complete this objective you have to move to the position marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon.myVisualisationTextRecon the harbor mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myDescriptionRescue the infantry mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myLongDescriptionAn infantry squad is pinned down and in desperate need of backup not far from your position. Drive over there and help them fight off the enemy.\n\nTo complete this objective you must assist the infantry squad at the marked position by destroying the enemy forces attacking them. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReconRescue.myVisualisationTextRescue the infantry mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myDescriptionSecure the supply depot mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myLongDescriptionTake control of a National Guard supply depot near the harbor. There you will be able to stock up on necessary supplies and reinforce your team.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplyFirst.myVisualisationTextSecure the supply depot mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myDescriptionRecon the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myLongDescriptionWe need to make sure the route to the Kingdome is clear. Move a small scout squad to the position indicated on your map and check the route along the way.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Recon2.myVisualisationTextRecon the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myDescriptionClear the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myLongDescriptionYou have been given access to an artillery battery located just outside of town. Use that fire support to demolish all buildings occupied by Soviet forces.\n\nTo complete this objective you have to destroy all Soviet occupied buildings marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearRoute.myVisualisationTextClear the route to the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myDescriptionClear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myLongDescriptionA crowd of civilians has gathered at the Kingdome and the plan is to airlift them out of the city. But the Russians, moving fast, have already set up several anti-air batteries in the parking lot next to the Kingdome. Destroy these vehicles so our choppers can be brought in.\n\nTo complete this objective you have to destroy all the marked anti-air batteries near the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ClearKingdome.myVisualisationTextClear the LZ at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myDescriptionSet up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myLongDescriptionGo to the LZ at the Kingdome and set up a perimeter so the choppers can fly in safely.\n\nTo complete this objective you have to move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.ReSupplySecond.myVisualisationTextSet up a perimeter at the Kingdome mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myDescriptionEvacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myLongDescriptionSeattle can t be held and a general retreat has been called. Help relieve the beleaguered Guardsmen remaining in the city so that they can get out.\n\nTo complete this objective you have to move to the positions marked on the map and assist the friendly units there by destroying the enemies present. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Evacuate.myVisualisationTextEvacuate the remaining Guardsmen mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myDescriptionClear the underpass mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myLongDescriptionThe planned evacuation route has been blocked by the Russians. They have erected machine gun emplacements that must be cleared before we can use the underpass to retreat from the city.\n\nTo complete this objective you must destroy all enemy fortifications at the position marked on the map. mySinglePlayerData.mySinglePlayerMissionStats.myPrimaryObjectives.Escape.myVisualisationTextClear the underpass mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myDescriptionRepair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myLongDescriptionA Bradley Infantry Vehicle has been immobilized near the Kingdome. If you can repair it you will provide your group with much needed fire power.\n\nTo complete this objective you have to use your Humvee to repair the marked Bradley IFV.\n\nYou will fail the objective if you do not repair the Bradley before you have cleared the area around the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.RepairBradley.myVisualisationTextRepair the Bradley mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myDescriptionSecure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myLongDescriptionYou need to secure the marked landing zone before the choppers can bring in any more units.\n\nTo complete this objective you must move to the position indicated on the map. mySinglePlayerData.mySinglePlayerMissionStats.mySecondaryObjectives.ReSupplyThird.myVisualisationTextSecure the reinforcement LZ mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.newUnits.myStringYou have been given command of new units mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsInbound.myStringReinforcements are inbound mySinglePlayerData.mySinglePlayerMissionStats.myScriptEvents.reinforcementsArrived.myStringYou are now fully reinforced mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myHeaderCOMBAT SCHOOL - TRANSPORT mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTransport.myTextTo transport infantry, select an infantry unit and then right-click a transport unit. When you wish to unload your infantry, select the transport and then push the unload button. Units being transported in this way cannot attack but are completely protected from damage. However, if your transport is destroyed before it unloads its passengers, the units being transported will be killed as well. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myHeaderCOMBAT SCHOOL - COVER mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool2.myTextInfantry units can enter any building by right-clicking on the building with the unit selected. To exit a building, select it and right-click anywhere on the ground outside. Units that take cover inside buildings will still fire at nearby enemies and receive a defense bonus while inside. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myHeaderCOMBAT SCHOOL - Special abilities mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.SpecialAbilities.myTextAll units have special abilities. There are both offensive and defensive varieties. Use them to increase unit lethality or to protect your unit in a desperate situation. All abilities have a cooldown timer and this should be taken into when the ability is used. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myHeaderCOMBAT SCHOOL - COMMAND POINTS mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchool7.myTextA Command Point represents a strategically important position. Each Command Point consists of a number of linked Perimeter Points as indicated by white circles on the map. All Perimeter Points belonging to a Command Point must be held at the same time in order for the command point to be taken. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myHeaderCOMBAT SCHOOL - Repairing mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchooldRepair.myTextRepair capable units such as the Humvee or Repair Tank can repair other units. Select your Repair Tank or Humvee and right-click on a damaged unit. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myHeaderCOMBAT SCHOOL - OBJECTIVES mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolObj.myTextYou just received your first objective. There are primary objectives that must be completed for the mission to succeed, and secondary objectives that are optional.\n\nAll objectives can be reviewed on the Objectives Screen, where you also can find further information about each objective. mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myHeaderCOMBAT SCHOOL - Formations mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolFormations.myTextUnits can be placed in different formations. Some formations are well suited for negotiating narrow streets, while others are more suitable for open fields. You can cycle through the available formations by pressing the Change Formation button (default Z). mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myHeaderCOMBAT SCHOOL - Tactical Aid mySinglePlayerData.mySinglePlayerMissionStats.myTipTexts.CombatSchoolTa.myTextOn the Tactical Aid menu you can use Tactical Aid Points to order in air strikes, artillery barrages, extra units and much more. You acquire Tactical Aid points by destroying the enemy and accomplishing objectives. \n\nNote that you can order in multiple simultaneous strikes from the same Tactical Aid by pressing the multiple placement buttons. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myTextBriefing The Russians have launched a surprise attack on Seattle and caught the few American troops there unawares. Rally all remaining forces, try to evacuate what civilians you can, and pull out of the city before it’s too late. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.Briefing.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myTextRedeye four! I want to know what s happening at the harbor. Do a flyby and report back, ok? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_1.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myTextAre you serious, captain?! We ve lost four choppers down there already! It s a death sentence! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_2.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myTextSo is treason, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_3.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myTextYes, sir. Going there now. Redeye out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_4.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myTextBy god! It s the entire Red Army down there! They ve got the whole harbor! We have to pull out now! Retreat, sir! Retreat- [cut off by static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_5.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myTextStand down, Parker! Your order is to recon that harbor! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_6.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myTextRedye four! Come in! God damn it! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_7.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myTextI ll be damned … They must ve hidden in those civilian freighters. And I bet there s more coming. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_8.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myTextTo anyone out there! This is staff sergeant Hanson of the Washington National Guard! I have men pinned down at the docks in need of immediate reinforcements! They re killing us! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_9.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myTextWe hear you sergeant. See what you can do, Parker! My forces here are all tied down. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_10.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myTextGood job! Now get the hell away from those docks. Seems those commie sons of bitches are massing for an attack from the harbor! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_11.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myTextThis is Hanson! The National Guard has a supply depot near the harbor. If you could secure it we might be able to bring in some reinforcements. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_12.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myTextWe need all the help we can get. Secure that depot, Lieutenant Parker! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_13.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myTextThe supply depot has been secured. This is where you will get your reinforcements, Parker. You better make sure the LZ stays clear. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_14.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myTextHanson here! A lot of civilians have gathered at the Kingdome! We have to get them out of there before it s too late! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_15.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myTextWhat we need, sergeant, is to get the hell out of this city before it s too late for all of us. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_16.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myTextI ve sent you some reinforcements, Parker! They re deployed at the supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_22.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myTextParker! There s a damaged Bradley stranded near the Kingdome. See if you can patch it up, I m sending a Humvee for you to use. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_23.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myTextGood for you, Parker. You re gonna need that Bradley. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_24.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myTextI guess you aren t all the Colonel made you out to be, huh, Parker. That Bradley could ve been put to good use. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_25.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myTextHanson here! I have squads pinned down all over the city. We need help extracting! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_26.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myTextYour people will have to take care of themselves, sergeant! We can t stick around any longer. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_27.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myTextBut sir! You can t leave us here to die! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_28.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myTextAlright, God damn it! Parker, you handle it! I can t risk going there now. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_29.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myTextThank you, lieutenant! We ll remember this. Hanson, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_30.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myTextYeah, you re a real savior, Parker! Time for us to get out of here. We ll have to go through the underpass to the east. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_31.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myTextDamn it! The underpass has been blocked! Now you re gonna have to fight your way out! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_32.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myTextI got some more artillery support for you! Use it to clear the area! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_33.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myTextThis is Eagle six. Captain Bannon is that you? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_34.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myTextColonel Sawyer!? How the hell - mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_35.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myTextNo time captain! Bring what forces you have and meet me by the I-90 Bridge. You got that? mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_36.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myTextSir, I... mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_37.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myTextA simple yes will suffice, Bannon. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_38.myPortraitTextSAWYER mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myTextYes, sir. We ll be there. Bannon, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_39.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myTextI m losing people all over the city, dammit! We won t be able to hold out much longer! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_43.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myTextCome on, you commies! Me and my boys are gonna set you up for a dinner date with Stalin! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_44.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myTextThis is crazy! There s nothing we can do! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_45.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myTextAttention all units in Seattle. I m still unable to raise division or any higher command. We re on our own. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_48.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myTextTo all units Check in with me before you reposition! And rally at position two-four if your CO is dead! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_49.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myTextSit tight, Parker. I ve ordered reinforcements sent to the supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_50.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myTextIt s been total chaos since this morning, sir. I only hope we can get everyone away from here. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_51.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myTextKill those commies, Parker! We have to secure the area before we can start pulling back! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_54.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myTextFind out what the hell is going on, and relay back to me, Parker. I wonder how those damn commies managed to sneak by our navy. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_55.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myTextWhere the hell is that support, captain?! My guys won t last much longer! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_56.myPortraitTextHANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myTextWhat s the delay, Parker?! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_57.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myTextWipe them out, Parker! Show them what Americans are made of! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_58.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myTextBut we can t leave them here to die, captain! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_59.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myTextDamn it! No we can t ... Parker! I can t risk going there. You will have to work your way to the Kingdome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_60.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myTextThere s a lot of Russians occupying the buildings along the way, sir! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_61.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myTextWe ll handle it. I ve got an artillery battery on the horn and they re offering fire support. Don t waste it on nothing, Parker! And make sure you clear out that infantry before moving your units through. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_62.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myTextThis is Yankee five. Just provide us with your target coordinates and we ll take care of the rest, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_63.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myTextRounds out. Over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_64.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myTextShot. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_65.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myTextFire mission received. Splash in five. Out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_66.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myTextPutting rounds on target. Yankee five, out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_67.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myTextThe route is clear and that artillery battery is needed elsewhere, Parker! Now get your butt to the Kingdome! We re gonna airlift in reinforcements and then get some trucks to carry those civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_68.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myTextI m sure they taught you this at West Point, Parker, but if you order your guys to move in a box formation it ll be a lot easier to negotiate those narrow streets. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_69.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myTextToo late, sir! The Russians are moving into the parking lot at the Kingdome and my men have spotted several anti-air batteries there as well! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_70.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myTextI ll abort the evacuation then. Those civilians will have to fend for themselves. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_71.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myTextUnless we can get rid of that triple-A. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_72.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myTextYeah, well I don t have the men to spare … Parker! You give it a try. Clear the LZ at the Kingdome so our choppers can get the civilians out of there! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_73.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myTextI ll be damned, Parker! We might just do this. Keep it up! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_74.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myTextAnother one down, Parker. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_75.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myTextOne more and we can bring in those choppers, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_76.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myTextThe area is clear of enemy AA. I ve called in the choppers. Get to the LZ and set up a perimeter. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_77.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myTextThe Kingdome just got totally razed by artillery! Those civilians were damn lucky I was around to save their butts. Now we should see about getting the hell away from here. We ve already overstayed our welcome. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_78.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myTextThe first group is nearby, lieutenant. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_79.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myTextGood, you found them! Help them clear the area! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_80.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myTextWe owe you one, LT. Those men can get out on their own now. Try and get to the second group ASAP, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_81.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myTextThere they are, LT! Help them fight off those Russians! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_82.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myTextThank you, sir. Now there are just a couple more guys that need help. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_83.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myTextYou ve located them, LT. If you can help them clear the area, they can get away. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_84.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myTextThis is Yankee Five. We re standing by and ready to fire, sir. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_85.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myTextThat was a good hit, Parker! Keep those strikes coming! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_90.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myTextYeah! That s what you get for invading our homeland you red-bellied sons-of-bitches! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_91.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myTextThis is Yankee Five, we re … Wait … INCOOOOMING! [cut of by explosion and then static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_92.myPortraitTextYANKEE FIVE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myTextDammit! We ve lost the fire support and there are more commies coming! We have to get out of here NOW, Parker! Get to that underpass! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_93.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myTextBring it on you bastards! We can take whatever you throw at us! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_94.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myTextWe won t fall back another inch. This is our country, dammit! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_95.myPortraitTextPRIVATE DOE mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myTextThis is Bravo Four! We re facing a sustained Soviet assault and cannot hold. Please advise, over! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_96.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myText[ scream... static.. ] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.scream_static.myPortraitTextREDEYE FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myTextBravo Four here! We have almost no ammo left and I got a lot of wounded men! We need support! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_97.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myTextThis is Bravo Four! We need reinforcements dammit! Is anyone out there! My RTO just got shot and I m down to my last mag! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_98.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myTextHang in there Bravo Four! We ll get you out! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_99.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myTextRoger that, I ll try to relocate to [cut off by static] mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_100.myPortraitTextBRAVO-FOUR mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myTextBravo Four!? Come in! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_101.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myTextWho the hell is in charge of this mess! I thought we we re going to retreat! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_105.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myTextAnd we will, private! But we have to stay organized! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_106.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myTextTo hell with that, sir! If we want to live we better start running! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_107.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myTextStay off the net if you don t have anything useful to report! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_108.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myTextTo anyone who s out there! I m what s left of second platoon and I m getting out of this city now! I suggest you all do the same! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_109.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myTextYou will retreat in an orderly fashion, private! That s a direct order! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_110.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myTextSir … Screw you! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_111.myPortraitTextPRIVATE SMITH mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myTextWhat the hell are you doing, Parker! You can t take on those tanks! Pull back now! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_117.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myTextYou better recon the route before you go. The Russians are probably everywhere by now. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_118.myPortraitTextSGT. HANSON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myTextI know that, sergeant. Parker, send out some scouts to recon that position! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_119.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myTextOk, Parker! I know you were the colonel s pet, but you don t impress me worth a damn. We need some intel before we leave this quagmire and I want you to gather it! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_120.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myTextTry to avoid taking so many casualties, Parker! I ve sent some reinforcements to your supply LZ. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_121.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myTextWhat part of my order didn t you get, Parker!? Don t send your units through before you ve cleared out that Soviet infantry! Use your fire support and call in artillery on them! mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_122.myPortraitTextBANNON mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myTextThis is hotel two-niner. The LZ has been cleared. I repeat the LZ has been cleared. We re bringing in reinforcements at this time, over. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_123.myPortraitTextHOTEL TWO mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myTextHotel-two-niner, this is Hotel-six. Hold formation, and keep a look out for the enemy. They ll be back in the area soon enough. Hotel-six out. mySinglePlayerData.mySinglePlayerMissionStats.myMessageBoxList.seattle2_124.myPortraitTextHOTEL SIX mySinglePlayerData.mySinglePlayerMissionStats.myWonTextThe Soviet invasion caught everyone by surprise, but through your tenacious defense of the downtown area you helped thousands of civilians to escape the city. The National Guard is also indebted to you for rallying their scattered units and helping them organize the retreat. The Russians have been a little delayed but more decisive action is needed before they can be contained. mySinglePlayerData.mySinglePlayerMissionStats.myLostTextYou failed to delay the Soviet invasion and Russian forces are now flowing unhindered through the city. Washington State will fall within a few days, and the remainder of the Pacific Northwest soon after that. mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port1_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port2_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Port3_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardFight_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.KingDome_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.TrainStation_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.Underpass_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate1_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate5_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate3_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate4_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.NationalGuardEvacuate2_CP.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplyFirst.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_Recon_2.myEnemyCapturedTextEnemy captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myUiName empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeCapturedTextWe captured the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myWeLostTextWe lost control of the empty mySinglePlayerData.mySinglePlayerInstanceData.myAreaInstances.CP_ReSupplySecond.myEnemyCapturedTextEnemy captured the empty
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MIT OpenCourseWare > 6.170 Laboratory in Software Engineering, Fall 2001 > 6.170 Laboratory in Software Engineering Lecture 1 MIT OpenCourseWare 6.170 Laboratory in Software Engineering, Fall 2001, Lecture 1 Introduction のまとめ ラジオの方では vol.1 にあたりました。Lecture Noteを読むときの助けにしてください。 6.170 Laboratory in Software Engineering, Fall 2001のLecture NoteのPDFはこちら (※2006年4月16日現在、上記講義は6.170 Laboratory in Software Engineering, Fall 2005にアップデートされたようですが、PDFはまだ拾うことができます。) 1.1 What 6170 s About このコースの主な単元 オブジェクト指向プログラミング オブジェクト指向のソフトウェアデザイン ソフトウェア開発の演習(ネットラジオでは対象外とします) このコースで身につくもの ソフトウェアのデザイン 抽象化のメカニズムやパターンを以下に上手に実現するか、デザインの表現 Javaによる実装 dependable, flexibleなソフトウェアの実現 重要なのはデザインに重点を置いていることで、プログラミングは前提知識。 また、hackingすることが目的ではない。 ローレベルのコーダーではなくアーキテクトになる デバッグに時間をかけない 1.2 Admin Policies 講義資料 (ただしこのネットラジオでは2つ目のlecture notesのみ使い、残りはDJの力量でカバーしていきます……多分) course text Liskov, Barbara. Program Development in Java Abstraction, Specification, and Object-Oriented Design. Reading, MA Addison-Wesley, 2001. ISBN 0201657686. lecture notes usually published the day of the lecture ‘Gang of Four’design patterns book recommended ‘Effective Java’by Bloch recommended Javaのチュートリアル 1.3 Why Software Engineering Matters ソフトウェアエンジニアリングの、主に社会的な重要性。 1996年の調査では ソフトウェアは輸出黒字最上位 $24Bを輸出し$4Bが輸入($20Bの黒字) 他の産業では… agriculture 26-14-12, aerospace 11-3-8, chemicals 26-19-7, vehicles 21-43-(22), manufactured goods 200-265-(64) (元資料 Software Conspiracy, Mark Minasi, McGraw Hill, 2000). ソフトウェアの役割はインターネットだけではなくtransportation, energy, medicine, financeなどにまで。たとえば車には10から100のプロセッサが載っていて、ブレーキからオーディオまで関わっている。 購入のコストはゼロに近づいているが、維持のコストが多くかかっている。 開発の失敗、アクシデント、質の低いソフトウェアなど。 1.3.1 Development failures 開発の失敗例の分類 IBM survey, 1994 55%のシステムがオーバーコスト 68%がスケジュールをオーバー 88%が実質的に再デザイン Advanced Automation System (FAA, 1982-1994) 業界平均は$100/行だが, 本来は$500/行ぐらいかかっている 結局$700-900/行ぐらい払っている $6Bの仕事が無駄になっている Bureau of Labor Statistics (1997) 新しいシステムは6個中2個はキャンセルされてる 最大のシステムのキャンセル割合は50% スケジュールオーバーが50% 3/4のシステムが運用に失敗 1.3.2 Accidents アクシデントについて。 “The most likely way for the world to be destroyed, most experts agree, is by accident. That’s where we come in. We’re computer professionals. We cause accidents.” Nathaniel Borenstein, inventor of MIME,in Programming as if People Mattered Friendly Programs, Software Engineering and Other Noble Delusions, Princeton University Press, Princeton, NJ, 1991. アクシデントの例。 Therac-25 (1985-87) ‘interpretation of beam block data by software’ was a factor http //sunnyday.mit.edu/therac-25.html http //www.fda.gov/cdrh/ocd/panamaradexp.html Ariane-5 (June 1996) It’s quite rare for bugs in the code to be the cause; usually, the problem goes back to the requirements analysis, (テキストの参照先がデッドリンク) London Ambulance Service (1992) really a managerial one. they made the terrible mistake of trying to go online abruptly, without running the new and old systems together for a while. http //www.cs.ucl.ac.uk/staff/A.Finkelstein/las.html PITAC report, Information Technology Research Investing in Our Future “The demand for software has grown far faster than our ability to produce it. Furthermore, the Nation needs software that is far more usable, reliable, and powerful than what is being produced today. We have become dangerously dependent on large software systems whose behavior is not well understood and which often fail in unpredicted ways.” 1.3.3 Software Quality ソフトウェアの質を計る1つの基準はバグ数/kloc。 デリバー後にわかる 業界平均は10 1以下なら高品質 Praxis CDIS system (1993)の例 0.75 defects/klocだった 1.4 Why Design Matters この授業では‘hacking code’がソフトウェア作りの全てではなく、コードを語るより良い方法が必要であることを示す。 ソフトウェアデザイン者の心得 予め考える(安いし) 最後に品質を上げようと考えてはいけない チームワークが可能な権限委譲をする 駄目なデザインはユーザーに影響する 駄目なデザインは開発者に影響する 1.4.1 The Netscape Story solid designに基づいてIE3を作ったMSとデザインに注意を払わなくて手遅れになったNetscapeの失敗例 1.5 Advice Course strategy don’t get behind pace is fast! attend lectures material is not all in textbook think in advance don’t rush to code de-sign, not de-bug today s visitor: - total visitor: -
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The World Is Mine/SHINJI 作詞:大内正徳 作曲・編曲:平田祥一郎 Recording Mix Engineer:伊東大和 (SUPA LOVE) エピソード 2016年4月15日のβライブの為に2016年3月18日Youtubeにて歌詞付フル公開された。 2016年08月03日インディーズレーベルからREBEL CROSSのTHE KISSと共にCD発売。 動画
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「The Unnamed World」1回目 投稿者:那智 投稿日:2006/04/08(Sat) 00 22 HOME 前回はmhさん、鼬ドラゴンさん、signさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、クラス3世さん、身勝手さん、紫不死鳥さん、バトルギアさんレスありがとうございます。 と、いうことで前回の「古代魔導の復活」を終えて今日から第14弾オリパに入るというわけですが今回もまた新システムを持ってきております。ちなみにオリパ名を英語にするのは「God Resolution(神々の意志)」以来です。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」1回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! ――私に名などない ――私には名など必要ない ――私が求めるのは力 ――その名を超える力がほしい ――私に名などない Ultimate 15 Ultra 6 Super 9 Rare 15(1) Normal 30(3) 全60種 01-「雷雷電電(らいらいでんでん)/Thunder Denden」 光属性 ☆☆☆☆ ATK 1900/DEF 1500 雷族・通常モンスター 雷を巧みに操る鬼。雨天だとさらに激しさを増すという。 02-「雨雨来来(ううらいらい)/Ameame Kiki」 水属性 ☆☆☆☆ ATK 1500/DEF 1900 水族・通常モンスター 雨、水を自由に操る鬼。雷鳴が響くとさらに激しさを増すという。 03-「甲冑死騎(アーマーゾンビ・ナイト)/Knight of death armor」 闇属性 ☆☆☆☆ ATK 1500/DEF 1500 アンデット族・効果 相手モンスターの攻撃宣言時にこのカードを生贄に捧げる。その後、その攻撃モンスターを破壊する。 04-「疾風迅雷侍/Gale sudden peal of thunder samurai」 Rare 風属性 ☆☆☆ ATK 1000/DEF 1000 戦士族・効果 このカードが召喚・反転召喚・特殊召喚したターン終了時までこのカードの元々の攻撃力は倍になる。 投稿日:2006/04/09(Sun) 00 28 HOME 前回はmhさん、鼬ドラゴンさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、紫不死鳥さん、バトルギアさんレスありがとうございます。 レス周りは明日ゆっくりしますね~。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」2回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 05-「サイレント・ジョーカー/Silent pictures jokers」 闇属性 ☆☆☆☆☆ ATK 2000/DEF 1200 アンデット族・効果 このカードは魔法の効果では破壊されない。また自分フィールド上のこのカード以外のアンデット族モンスター1体につきこのカードの攻撃力は100ポイントアップする。 06-「黒血のレインカーテン/Rancarten of black blood」 闇属性 ☆☆☆☆ ATK 100/DEF 2100 アンデット族・効果 自分のメインフェイズ時にこのカードを生贄に捧げることで墓地から他のアンデット族モンスターを1体自分フィールド上に特殊召喚する。また自分の墓地のアンデット族モンスター1体につきこのカードの守備力は100ポイントアップする。 07-「腐敗竜(ロスト・ドラゴン)/Rot dragon」 Rare 闇属性 ☆☆☆☆☆☆ ATK 2500/DEF 1100 アンデット族・効果 相手のスタンバイフェイズ毎にこのカードの攻撃力は500ポイントダウンする。戦闘によって破壊されたこのカードが自分の墓地に存在する限り相手フィールド上の表側表示モンスターの攻撃力は500ポイントダウンする。 投稿日:2006/04/10(Mon) 00 56 HOME 前回は刻詠さん、鼬ドラゴンさん、西風neoさん、月影さん、エルさん、いたさん、witさん、紫不死鳥さん、バトルギアさん、hokuさん、ソーサ・クラウサスさん、signさんレスありがとうございます。 今回から新システムが出てきます~。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」3回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 08-「名も無き翼/Unnamed wing」 風属性 ☆☆☆☆ ATK 1400/DEF 1200 鳥獣族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードが戦闘によって破壊され墓地へ送られた時デッキから攻撃力2000以下のネームレスモンスターを1体自分フィールド上に攻撃表示で特殊召喚する。 09-「名も無き魔人/Unnamed person」 闇属性 ☆☆☆☆ ATK 1800/DEF 1000 悪魔族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。フィールド上に「ネームレス」が2体以上存在する場合このカードは罠の効果を受けない。 10-「古来の騎士/Old knight」 地属性 ☆☆☆☆ ATK 1600/DEF 1600 戦士族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。フィールド上に存在するこのカード以外の「ネームレス」の数×300ポイントこのカードの攻撃力はアップする。 投稿日:2006/04/11(Tue) 00 34 HOME 前回はmhさん、鼬ドラゴンさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、紫不死鳥さん、バトルギアさん、よしよし。さんレスありがとうございます。 先ほどCGIでの対人対戦でエクゾディア決めてきました~。なんというかかなり気持ちよかったですよw それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」4回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 11-「忘却の魔術師/Magician of forgetting」 Super/Ultimate 闇属性 ☆☆☆☆ ATK 1700/DEF 900 魔法使い族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。相手はこのカードのコントローラーのターン中、最初にプレイしたカードの効果の種類(モンスター・魔法・罠)と同じ種類のカードをそのターン終了時まで発動することができない。 12-「彼方の竜/Dragon in the other side」 Rare 風属性 ☆☆☆☆☆☆☆☆☆ ATK 2950/DEF 2400 ドラゴン族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。互いの墓地にカードが存在しない場合このカードを手札から自分フィールド上に特殊召喚することができる。またこのカードはカードの効果による表示形式の変更はできない。 13-「無明戦士/No discernment soldier」 闇属性 ☆☆☆☆ ATK 1200/DEF 700 戦士族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードは「ネームレス」以外のモンスターの戦闘の対象にならない。 投稿日:2006/04/12(Wed) 00 48 HOME 前回は夢幻さん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、ソーラ・クラウサスさん、バトルギアさん、三番街の山田さん、signさん、レスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」5回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 14-「ボギャウト・マシーン/Bogaut machine」 Super/Ultimate 闇属性 ☆☆☆☆ ATK 1500/DEF 1000 機械族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードが相手モンスターを戦闘によって破壊した時自分フィールド上に「ネームレストークン(悪魔族・レベル3・闇属性 ATK 1000/DEF 1000 ネームレス:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。)」を守備表示で1体特殊召喚する。このトークンは生贄召喚のための生贄にはできない。 15-「連駆機龍/Renca machine dragon」 Ultra/Ultimate 風属性 ☆☆☆☆☆ ATK 2000/DEF 1900 ドラゴン族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。自分のメインフェイズ1の最初に1000ライフ払うことでデッキに存在するこのカードを1体自分フィールド上に特殊召喚することができる。この効果を使用した場合、次のフェイズはエンドフェイズになる。 16-「ハイロゥ・リザード/Hairou Lizard」 地属性 ☆☆☆☆ ATK 1000/DEF 1000 爬虫類族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。自分の墓地に存在するネームレスモンスターの数×300ポイントこのカードの攻撃力はアップする。 投稿日:2006/04/14(Fri) 00 12 HOME 前回はmhさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、燐さん、バトルギアさん、パープルさん、鼬ドラゴンさん、紫不死鳥さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」6回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 17-「忘却の天使/Angel of forgetting」 Rare 光属性 ☆☆☆☆ ATK 1400/DEF 1300 天使族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。またこのカードが自分フィールド上に存在する限りフィールド上の全てのモンスターのカード名を「ネームレス」として扱う。 18-「願欲望竜(ウィッシュ・ドラゴン)-ネームレス/Prayer desire dragon Nameless」 Super/Ultimate 闇属性 ☆☆☆☆☆☆ ATK 2400/DEF 1900 ドラゴン族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードは通常召喚できない。自分フィールド上の「ネームレス」を2体生贄に捧げることで特殊召喚する。このカードが特殊召喚に成功した時自分のライフが相手ライフより低い場合このカードのコントローラーは相手ライフと同じ数値分ライフを回復する。またこのカードが戦闘によって破壊したモンスターの効果は無効になり、ゲームから除外される。 19-「願欲望獣(ウィッシュ・ビースト)-ネームレス/Prayer desire beast Nameless」 Ultra/Ultimate 闇属性 ☆☆☆☆☆☆☆☆ ATK 3000/DEF 2200 獣族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードは通常召喚できない。自分フィールド上の「ネームレス」を3体生贄に捧げることで特殊召喚する。相手のスタンバイフェイズ時に相手は2500ライフ払うことでこのカードを破壊することができる。このカードはこの効果以外のカードの効果によっては破壊またはゲームから除外されない。 投稿日:2006/04/15(Sat) 00 48 HOME 前回はmhさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、燐さん、バトルギアさん、鼬ドラゴンさん、身勝手さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」7回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 20-「欲望を司る神/God who rules desire」 Ultra/Ultimate 闇属性 ☆☆☆☆☆☆☆☆☆☆ ATK 3400/DEF 2500 雷族・ネームレス このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。このカードは通常召喚できない。フィールド上の「ネームレス」を5体生贄に捧げることで特殊召喚する。相手のスタンバイフェイズ時に相手は3枚以上の手札を全て墓地に送ることでこのカードを破壊することができる。このカードはこの効果以外のカードの効果によっては破壊またはゲームから除外されない。このカードのコントローラーは手札を1枚捨てることでデッキからカードを2枚ドローすることができる。この効果は自分のメインフェイズ時に1ターンに3度まで使用可能。 21-「タイム・スイーパー/Time sweeper」 闇属性 ☆☆☆ ATK 1200/DEF 0 戦士族・効果 このカードのコントローラーのスタンバイフェイズはスキップされる。 22-「タイム・ランナー/Time runner」 闇属性 ☆☆☆ ATK 1200/DEF 0 戦士族・効果 このカードのコントローラーはスタンバイフェイズを行った後もう1度スタンバイフェイズを行う。 投稿日:2006/04/16(Sun) 00 43 HOME 前回はmhさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、三番街の山田さん、バトルギアさん、鼬ドラゴンさん、身勝手さん、イスカリオテさん、紫不死鳥さん、signさんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」8回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 23-「タイム・ハッカー/Time hacker」 Rare 闇属性 ☆☆☆ ATK 1200/DEF 0 戦士族・効果 相手ターン開始時に手札を1枚捨てることでドロー・エンドフェイズ以外のフェイズを1つ宣言することができる。相手はこのターン宣言されたフェイズを行うことができない(メインフェイズの1と2は別とする)。 24-「時駆(トキカケ)/Tokicake」 光属性 ☆☆☆☆ ATK 1200/DEF 1900 雷族・スピリット このカードは特殊召喚できない。召喚・リバースしたターンのエンドフェイズ時に持ち主の手札に戻る。このカードが召喚・リバースしたフェイズの次のフェイズをスキップする(エンドフェイズは不可)。 25-「万象の魔術師/Magician of entire phenomena」 Super/Ultimate 光属性 ☆☆☆☆☆☆ ATK 2400/DEF 1400 魔法使い族・効果 このカードの生贄召喚に成功した時相手フィールド上に同名カードが2枚以上存在する場合それらのカードを全て破壊する。またこのカードがフィールド上に存在する限り相手はフィールド上に表側表示で存在する同名モンスターを召喚・反転召喚・特殊召喚することができない。 投稿日:2006/04/17(Mon) 00 55 HOME 前回は涼風さん、西風neoさん、月影さん、エルさん、いたさん、燐さん、Ixeさん、バトルギアさん、鼬ドラゴンさん、紫不死鳥さん、signさんレスありがとうございます。 また明日から一週間の始まりですね。今週も頑張りましょう^^ それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」9回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 26-「アポロンの太陽竜 LV4/Sun dragon of Apollon LV4」 光属性 ☆☆☆☆ ATK 1600/DEF 1500 ドラゴン族・効果 このカードが戦闘によって破壊したモンスターのリバース効果は無効となる。このカードが相手に戦闘ダメージを与えたターンのエンドフェイズ時にこのカードを墓地に送ることで手札またはデッキから「アポロンの太陽竜 LV6」を1体自分フィールド上に特殊召喚する。 27-「アポロンの太陽竜 LV6/Sun dragon of Apollon LV6」 Super/Ultimate 光属性 ☆☆☆☆☆☆ ATK 2350/DEF 1800 ドラゴン族・効果 このカードがフィールド上に存在する限り相手フィールド上のリバースモンスターの効果は全て無効となる。1ターンに1度墓地の光属性モンスターを2体ゲームから除外することで相手フィールド上にセットされているカードを1枚破壊することができる。このカードが相手への直接攻撃に成功したターンのエンドフェイズ時にこのカードを墓地に送ることで手札またはデッキから「アポロンの太陽竜 LV8」を1体自分フィールド上に特殊召喚する。 28-「アポロンの太陽竜 LV8/Sun dragon of Apollon LV8」 Ultra/Ultimate 光属性 ☆☆☆☆☆☆☆☆ ATK 3000/DEF 2100 ドラゴン族・効果 このカードは通常召喚できない。「アポロンの太陽竜 LV6」の効果でのみ特殊召喚することができる。このカードがフィールド上に存在する限り相手フィールド上のリバースモンスターの効果は全て無効となる。また自分のメインフェイズ時に自分の墓地の光属性モンスターを任意の数ゲームから除外することでゲームから除外したカードの枚数分フィールド上にセットされているカードを破壊することができる。 投稿日:2006/04/18(Tue) 01 10 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、燐さん、バトルギアさん、紫不死鳥さん、signさん、D地球は苦さんレスありがとうございます。 時間の都合で少数の方にしかレス返しできませんでした。明日はできるだけ返信活動を行っていきたいと思います~。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」10回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 29-「アルテミスの月龍 LV4/Moon dragon of Altemis LV4」 闇属性 ☆☆☆☆ ATK 1600/DEF 1500 ドラゴン族・効果 このカードが戦闘によって破壊した表側表示モンスターの効果は無効となる。このカードが相手に戦闘ダメージを与えたターンのエンドフェイズ時にこのカードを墓地に送ることで手札またはデッキから「アルテミスの月龍 LV6」を1体自分フィールド上に特殊召喚する。 30-「アルテミスの月龍 LV6/Moon dragon of Altemis LV6」 Super/Ultimate 闇属性 ☆☆☆☆☆☆ ATK 2350/DEF 1800 ドラゴン族・効果 このカードがフィールド上に存在する限り相手フィールド上に表側表示で存在するモンスターの効果は全て無効となる(ただしこの効果でリバース効果は無効にできない)。また裏側表示で自分フィールド上に存在するカード1枚を対象とした相手のカードの効果は無効となる。このカードが相手への直接攻撃に成功したターンのエンドフェイズ時にこのカードを墓地に送ることで手札またはデッキから「アルテミスの月龍 LV8」を1体自分フィールド上に特殊召喚する。 31-「アルテミスの月龍 LV8/Moon dragon of Altemis LV8」 Ultra/Ultimate 闇属性 ☆☆☆☆☆☆☆☆ ATK 3000/DEF 2100 ドラゴン族・効果 このカードは通常召喚できない。「アルテミスの月龍 LV6」の効果でのみ特殊召喚することができる。このカードがフィールド上に存在する限り相手フィールド上に表側表示で存在するモンスターの効果は全て無効となる(ただしこの効果でリバース効果は無効にできない)。また裏側表示で自分フィールド上に存在するカードは相手のカードの効果を受けない。 那智 投稿日:2006/04/19(Wed) 01 00 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、刻詠さん、ロビンさん、紫不死鳥さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」11回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 32-「チェーン・ザ・リッパー/Chain the rippar」 Rare 風属性 ☆☆☆☆ ATK 1800/DEF 700 悪魔族・効果 このカードが墓地以外から特殊召喚した時、相手フィールド上のカードを1枚破壊する。この時破壊するカードは相手が選ぶ。 33-「ドリーム・イーター/Dream eater」 Rare 闇属性 ☆☆☆☆☆ ATK 2000/DEF 1200 悪魔族・効果 自分フィールド上に表側表示で存在するレベル7以上のモンスター1体を生贄に捧げることで相手は手札からカードを2枚選び墓地へ送る。この効果は1ターンに1度自分のメインフェイズ時に使用可能。 34-「悪名高きスパイ/Notorious spy」 Rare 闇属性 ☆☆ ATK 300/DEF 400 戦士族・効果 このカードが特殊召喚した時このカードを表側で相手のデッキの1番上に置く。表側のこのカードを相手がドローした時相手はそのターン終了時まで手札を公開する。 投稿日:2006/04/20(Thu) 00 50 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、signさん、ロビンさん、鼬ドラゴンさん、燐さん、D地球は苦さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」12回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 35-「雷轟雨神/God of thunder rain」 Super/Ultimate 光属性 ☆☆☆☆☆☆ ATK 2400/DEF 2300 雷族・融合・効果 「雷雷電電」+「雨雨来来」 このカードは融合召喚でしか特殊召喚できない。このカードは水族、水属性としても扱う。フィールド上の「海」を墓地へ送ることでそのターンのみこのカードの元々の攻撃力は倍になる。 36-「アームド・ドラゴン LV12/Armed dragon LV12」 Ultra/Ultimate 風属性 ☆☆☆☆☆☆☆☆☆☆☆☆ ATK 3500/DEF 2000 ドラゴン族・効果 このカードは通常召喚できない。レベルの合計が12以上になるように自分フィールド上の「アームド・ドラゴン」と名のつくモンスターを生贄に捧げた場合のみ特殊召喚することができる。このカードの特殊召喚に成功した時相手フィールド上のモンスターを全て破壊する。その後相手の手札を確認しその中にモンスターカードがあればそれらを全て墓地へ送る。 37-「ホルスの黒炎竜 LV12/Horus the black flame dragon LV12」 Ultra/Ultimate 炎属性 ☆☆☆☆☆☆☆☆☆☆☆☆ ATK 3500/DEF 2000 ドラゴン族・効果 このカードは通常召喚できない。レベルの合計が12以上になるように自分フィールド上の「ホルスの黒炎竜」と名のつくモンスターを生贄に捧げた場合のみ特殊召喚することができる。このカードの特殊召喚に成功した時相手はデッキからカードを2枚ドローする。その後相手のデッキを確認しその中に魔法カードがあればそれらを全て墓地へ送る。またこのカードは魔法カードの効果を受けない。 投稿日:2006/04/21(Fri) 00 19 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、signさん、ロビンさん、鼬ドラゴンさん、紫不死鳥さん、D地球は苦さんレスありがとうございます。 今日レス返せなかった人には明日レス返ししますね~。ということで今回から魔法です。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」13回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 38-「忘却のミスト/Mist of forgetting」 永続魔法 このカードがフィールド上に存在する限りフィールド上の全てのモンスターのカード名は「ネームレス」として扱う。 39-「ネームレス・シャウト/Nameless shout」 通常魔法 フィールド上の表側表示の「ネームレス」1体につき相手に500ポイントのダメージを与える。 40-「冥名転生/Named transmigration」 Rare 速攻魔法 フィールド上の「ネームレス」を3体生贄に捧げ発動する。自分の墓地からモンスターを1体特殊召喚する。 投稿日:2006/04/22(Sat) 01 04 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、パープルさん、ロビンさん、鼬ドラゴンさん、燐さん、D地球は苦さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」14回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 41-「無明憤怒/No discernment indignation」 Rare 速攻魔法 フィールド上の「ネームレス」を3体生贄に捧げ発動する。相手の手札をランダムに1枚墓地へ送る。 42-「流動の宝札/Note of treasure of flow」 Rare 速攻魔法 エンドフェイズ時のみ発動することができる。発動ターンに自分のデッキをシャッフルした回数分だけデッキからカードをドローする。 43-「錯乱の濃霧/Dense fog of confusion」 永続魔法 このカードがフィールド上に存在する限りカードの効果の発動に必要なライフコストは倍になる(「ライフを半分払い」の場合この効果は適用されない)。 投稿日:2006/04/23(Sun) 00 55 HOME 前回は西風neoさん、月影さん、エルさん、いたさん、身勝手さん、ロビンさん、鼬ドラゴンさん、燐さん、signさん、紫不死鳥さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」15回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 44-「雨海-コーリングオーシャン/Rain calling ocean」 フィールド魔法 自分フィールド上の「雨雨来来」を1体生贄に捧げ発動する。このカードのカード名はフィールド上に存在する限り「海」として扱う。このカードがフィールド上に存在する限り自分のフィールドと手札の水属性モンスターのレベルは4になる。またこのカードは発動から3ターン後(自分ターンで数えて)のエンドフェイズ時に破壊される。 45-「瞬光/Momentary light」 速攻魔法 自分フィールド上の「雷雷電電」を1体生贄に捧げ発動する。発動ターンから次のターンのエンドフェイズ時まで相手フィールド上の表側表示のカードの効果は無効化される。 46-「レベル・リロード/Level reload」 通常魔法 自分はデッキからレベル6以下の「LV」を持つモンスターを1体手札に加える。その後デッキをシャッフルする。 投稿日:2006/04/24(Mon) 00 57 HOME 前回はディバインさん、アビスゲートさん、バクテリアさん、西風neoさん、月影さん、エルさん、いたさん、D地球は苦さん、ロビンさん、鼬ドラゴンさん、燐さん、signさんレスありがとうございます。 まだレス返しできていない人がいますが明日できる限りしますね^^; それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」16回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! Ultimate 15 Ultra 6 Super 9 Rare 15 Normal 30 全60種 『ネームレス』:このカードはフィールド上に存在する限りカード名を「ネームレス」として扱う。 47-「コンプレス/Compression」 Rare 通常魔法 700ライフを払い発動する。自分はデッキからモンスター・魔法・罠を1枚ずつ選択し、それらのカードを墓地へ送る。 48-「限界突破への挑戦/Challenge to limit breakthrough」 通常魔法 自分はライフを10000払いコインの表裏を当てる。当たった場合自分はこのデュエルに勝利する。 49-「魂具現変換器/Soul embodiment converter」 永続魔法 スピリットモンスターが反転召喚に成功するたび、このカードのコントローラーはデッキからカードを1枚ドローする。 投稿日:2006/04/25(Tue) 01 13 HOME 前回はD地球は苦さん、mhさん、バクテリアさん、西風neoさん、月影さん、エルさん、いたさん、紫不死鳥さん、ロビンさん、鼬ドラゴンさん、燐さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」17回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! 50-「乱気流/Air turbulence」 永続魔法 1ターンに1度フィールド上の全ての表側表示モンスターを裏側守備表示にすることができる。この効果は相手も使用可能。 51-「無明の墓場/Graveyard of no discernment」 Rare 永続魔法 自分フィールド上にこのカード以外にカードが存在しない場合自分の墓地からネームレスモンスターを1体自分フィールド上に特殊召喚することができる。この効果を発動した場合このターン自分はモンスターを通常召喚できない。 52-「名も無き世界/The Unnamed World」 Super/Ultimate フィールド魔法 フィールド上の「ネームレス」の攻撃力・守備力はそれぞれ300ポイントアップする。フィールド上の「ネームレス」が戦闘によって破壊されるたびにこのカードにカウンターを1つ乗せる(最大4つまで)。このカードがフィールド上に存在する限りこのカードに乗っているカウンターの数だけ自分の手札、フィールド上のネームレスモンスターのレベルは下がる(レベルが1より低くなる場合、レベルは1になる)。 投稿日:2006/04/26(Wed) 00 53 HOME 前回はsatanさん、signさん、西風neoさん、月影さん、エルさん、いたさん、紫不死鳥さん、ロビンさん、鼬ドラゴンさん、燐さんレスありがとうございます。 今日も多忙だったため投稿のみです。前回レスしてくれた方には申し訳ないですがまた改めてこちらもレスを返させてもらいます。最近レス周りが疎かになっているのでいつもレスをして下さっている方には本当に迷惑おかけします^^; それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」18回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! 53-「繋がれた命/Being tied life」 通常罠 自分フィールド上のモンスターが戦闘での相打ちによって破壊され、墓地へ送られた時発動することができる。発動ターンのエンドフェイズ時に墓地からそのモンスター1体を自分フィールド上に特殊召喚する。 54-「パワーフォーム・サークル/Power form circle」 Rare 永続罠 このカードがフィールド上に存在する限り自分フォールド上の表側表示モンスターは攻撃表示となり、攻撃力が300ポイントアップする。またこのカードの効果で攻撃力のアップする数値は自分フィールド上の他のこのカードと同名のカードが表側表示で1枚存在すれば2倍、2枚存在すれば3倍となる。 55-「精神破壊/Menticide」 通常罠 フィールド上の「ネームレス」を1体生贄に捧げ、発動する。お互いのライフに1000ポイントのダメージを与える。 投稿日:2006/04/27(Thu) 00 55 HOME 前回は、signさん、西風neoさん、月影さん、エルさん、いたさん、、ロビンさん、燐さんレスありがとうございます。 それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」19回目です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! 56-「収縮型次元トンネル/Shrinkage type dimension tunnel」 通常罠 スタンバイフェイズ時に発動することができる。発動ターン墓地へ送られるカードは墓地へは行かずゲームから除外される。 57-「ネーム・プット/Name put」 通常罠 フィールド上の表側表示モンスター1体のカード名を他の好きなカード名に変更する。この効果はそのモンスターがフィールドを離れるまで続く。 58-「逆罰/Reverse punishment」 Rare 通常罠 互いに手札枚数が同じの時に発動することができる。お互いに手札を全て捨て、その後捨てた枚数×200ポイントのダメージをお互いに受ける。 「The Unnamed World」最終回 投稿者:那智 投稿日:2006/04/28(Fri) 00 53 HOME 前回は西風neoさん、いたさん、ロビンさん、燐さん、D地球は苦さんレスありがとうございます。 早いものでこのオリパも最終回がやって参りました。カード名を操作する新システム「ネームレス」とその他関連カード如何でしたでしょうか? それでは那智がお贈りする第14弾オリパ「The Unnamed World(名も無き世界)」最終回です。 ●「The Unnamed World(名も無き世界)」 召喚獣、融合魔法に続く新システム「ネームレス」の登場。カード名を駆使して新たな世界を作り上げろ! 59-「白銀のミラーカーテン/Mirror curtain of silvery white」 永続罠 このカードがフィールド上に存在する限りモンスター同士の戦闘により発生する戦闘ダメージは全て0になる。自分のスタンバイフェイズ時に600ライフ払わなければこのカードを破壊する。 60-「無明呪縛/No discernment spell」 Rare カウンター罠 相手の魔法または罠発動時にフィールド上の「ネームレス」を1体生贄に捧げることで発動することができる。そのカードの効果を無効にし、破壊する。
https://w.atwiki.jp/japanesehiphop/pages/1353.html
Format Title Artist Label Model Number Release Press 12 ≠ THREE CORNERED WORLD TRIUNE GODS GRANMA MUSIC GME-0003 2014/05/23 250 Side Track Title Produce A 1 NO GODS / 皆神 SCOTT DA ROS 2 STACKS ON STACKS ON STACKS ON STACKS SCOTT DA ROS 3 THE FLIGHT OF THE FEARLESS SCOTT DA ROS 4 JITENSHA PUNK SCOTT DA ROS 5 KAONASHI SCOTT DA ROS B 6 CAUSING TERROR SCOTT DA ROS 7 生首 SCOTT DA ROS 8 GOOD TIME CHARLEY SCOTT DA ROS 9 KANOESARU X LA LECHUZA SCOTT DA ROS 10 3 3 3 SCOTT DA ROS PERTAIN CD ≠ three cornered world
https://w.atwiki.jp/mtgwiki/pages/1576.html
World Championship Decks 2002 世界選手権02の上位デッキを製品化したもの。金枠。 環境は第7版、インベイジョン・ブロック、オデッセイ・ブロック。 優勝Carlos Rom atildeo のデッキ(サイカトグ) 11位Brian Kibler のデッキ(レッドゾーン2K2) 16位Raphael Levy のデッキ(青緑スレッショルド) 5位Sim Han How のデッキ(リス対立) 見ての通り、ベスト8以外のデッキが製品化されている。 実はベスト8のデッキ分布は、5位と8位がリス対立、残りはすべてサイカトグという非常に偏った結果となったのである。 Carlos Rom atildeo のサイカトグ メインデッキ サイドボード 8 クリーチャー 1 棺の追放/Coffin Purge 4 夜景学院の使い魔/Nightscape Familiar 4 強迫/Duress 4 サイカトグ/Psychatog 1 嘘か真か/Fact or Fiction 28 呪文 1 反論/Gainsay 3 チェイナーの布告/Chainer s Edict 3 恐ろしい死/Ghastly Demise 3 堂々巡り/Circular Logic 1 冬眠/Hibernation 4 対抗呪文/Counterspell 1 枯渇/Mana Short 3 狡猾な願い/Cunning Wish 1 はね返り/Recoil 3 綿密な分析/Deep Analysis 1 殺戮/Slay 3 嘘か真か/Fact or Fiction 1 テフェリーの反応/Teferi s Response 3 記憶の欠落/Memory Lapse 4 排撃/Repulse 2 激動/Upheaval 24 土地 2 セファリッドの円形競技場/Cephalid Coliseum 1 ダークウォーターの地下墓地/Darkwater Catacombs 10 島/Island 4 塩の湿地/Salt Marsh 3 沼/Swamp 4 地底の大河/Underground River 右を向いても左を向いてもサイカトグが溢れ、「サイカの夏」と揶揄された世界選手権02を制覇したのはやはり、ブラジルのカルロス・ロマン操るサイカトグであった。 デッキは、序盤を軽カウンターと除去で凌ぎ、中盤をドローと確定カウンターで組み立て、マナが十分に溜まったら狡猾な願い/Cunning Wishから枯渇/Mana Shortにアクセス、プレイして激動/Upheaval→サイカトグ/Psychatogでフィニッシュする、正に王道中の王道ともいえるサイカトグである。しかし、王道だからこその強みを発揮し続け、最終戦、Mark Ziegnerのタッチ赤サイカトグを3-2で下し、2002年の王者に輝いた。 Brian Kiblerのレッドゾーン2K2 メイン サイドボード 26 クリーチャー 1 真鍮の都/City of Brass 4 藪跳ねアヌーリッド/Anurid Brushhopper 1 起源/Genesis 4 極楽鳥/Birds of Paradise 2 世界の荒廃/Global Ruin 4 火炎舌のカヴー/Flametongue Kavu 1 栄光/Glory 3 栄光/Glory 1 剛胆な勇士/Intrepid Hero 3 ラノワールのエルフ/Llanowar Elves 1 幻影のニショーバ/Phantom Nishoba 4 幻影のケンタウロス/Phantom Centaur 3 復仇/Reprisal 4 野生の雑種犬/Wild Mongrel 2 サイムーン/Simoon 12 呪文 1 森を護る者/Sylvan Safekeeper 4 獣群の呼び声/Call of the Herd 1 荊景学院の戦闘魔道士/Thornscape Battlemage 3 火+氷/Fire+Ice 1 雷景学院の戦闘魔道士/Thunderscape Battlemage 3 生ける願い/Living Wish 2 増進+衰退/Wax+Wane 22 土地 7 森/Forest 2 山/Mountain 3 平地/Plains 4 低木林地/Brushland 2 真鍮の都/City of Brass 4 カープルーザンの森/Karplusan Forest ブライアン・キブラーを第11位にランクインさせたこのデッキはリースカラーのマッドステロ、通称「レッドゾーン」である。元来のマッドステロに白を加え、より攻撃力と柔軟性を底上げしたタイプだ。 「多色の常で安定性は落ちてしまうが、それでもこの色にすべきだった」とブライアンは言う。ステロイド達はその圧倒的な攻撃力でサイカトグを食い物にしていたが、「ステロの敵はステロ」という言葉通り、そこかしこでミラーマッチが発生し、平凡なステロイドはどんどん沈んで行った。しかし、象トークンを一方的に倒す藪跳ねアヌーリッド/Anurid Brushhopperや火力もブロックもはじく栄光/Gloryの存在などによって、レッドゾーンは対ステロイドにおいても一歩抜きん出ることに成功したのである。 Raphael Levyの青緑スレッショルド メイン サイドボード 8 森/Forest 4 たい肥/Compost 10 島/Island 3 撹乱/Disrupt 4 ヤヴィマヤの沿岸/Yavimaya Coast 3 幻影のケンタウロス/Phantom Centaur 2 起源/Genesis 2 天啓の光/Ray of Revelation 4 敏捷なマングース/Nimble Mongoose 2 排撃/Repulse 3 シートンの斥候/Seton s Scout 1 急流/Rushing River 4 熊人間/Werebear 4 野生の雑種犬/Wild Mongrel 4 不可思議/Wonder 4 打開/Breakthrough 4 入念な研究/Careful Study 4 留意/Mental Note 4 ワームの咆哮/Roar of the Wurm 1 急流/Rushing River このデッキは後にラファエル・レヴィによって「レ・ワンダー・グース」と名付けられている。その由来は言うまでもなく、活躍した野生の雑種犬/Wild Mongrel、不可思議/Wonder 、敏捷なマングース/Nimble Mongooseの三傑のことだ。 ほとんどオデッセイ・ブロックのカードのみで占められているこのデッキは、その内容もスレッショルド、共鳴者、インカーネーションなどのギミック満載であり、「オデッセイ・ブロックの魅力を余すところ無く詰め込みたかった」というラファエルの言葉通りである。入念な研究/Careful Studyや留意/Mental Noteがレガシーで健在であることを考えれば、ドローカードとして、これらはかなりのポテンシャルを誇っているといえるだろう。また墓地攻撃を何よりも恐れるが故のサイドボードのたい肥/Compost4積みは、当時の青緑スレッショルドの基本である。 Sim Han Howのリス対立 メイン サイドボード 8 森/Forest 1 火炎舌のカヴー/Flametongue Kavu 5 島/Island 3 反論/Gainsay 3 カープルーザンの森/Karplusan Forest 3 物静かな思索/Quiet Speculation 2 シヴの浅瀬/Shivan Reef 2 天啓の光/Ray of Revelation 4 ヤヴィマヤの沿岸/Yavimaya Coast 4 ワームの咆哮/Roar of the Wurm 3 極楽鳥/Birds of Paradise 2 サイムーン/Simoon 3 火炎舌のカヴー/Flametongue Kavu 4 ラノワールのエルフ/Llanowar Elves 3 マーフォークの物あさり/Merfolk Looter 4 幻影のケンタウロス/Phantom Centaur 3 野生の雑種犬/Wild Mongrel 4 堂々巡り/Circular Logic 4 綿密な分析/Deep Analysis 3 火+氷/Fire+Ice 4 対立/Opposition 3 リスの巣/Squirrel Nest 当時からリス対立はある種の閉塞感を抱えていた。すなわち「中速である」ということ。リス対立は完全にロックをかけることが困難であるため、ある程度縛っている間にさっさと殴り勝ってしまわなければならない。そのためにサイカトグのようにどっしり構えることも、マッドネスやマッドステロのように急激に攻め立てることもできず、どっちつかずな感があった。 マレーシアの王者との呼び声高いシム・ハン・ホーが、この大会において選択したのはそんなタッチ赤のリス対立である。「だから攻撃力を特化させてビートダウン側についた。いわばこれはドローやカウンターにパーマネント操作ができるようになったステロイドなんだ」と本人が言うように、マナ・クリーチャーから高速展開されるファッティと対立/Oppositionを止め切った者は少ない。 参考 World Championship Decks 2003(ウィザーズ公式) 2002 World Championship(サイドボード オンライン) World Championship Standard Decks(WotC、文 Mike Flores) カードセット一覧